Played Scientific tutorial last night. Took me a couple of tries but I finally got the win. Gave me strange resource trading dreams all night.
Seems like they're underpowered right now because of their special power to build converters directly on resources:
- Don't get underlying elements from the converter, even if not used in the conversion
- Can't build on thicker deposits because the extra isn't used and is wasted
- Converters are far away from HQ on the resource, so delivery time becomes a big impact compared to other civs that have them right next to HQ
All of those things stack up and push their viability down. To fix, I'd suggest one or more of the following buffs:
- Converters act like mines for excess materials on thicker deposits
- Converters convert more on thicker deposits
- Scientific gets teleportation by default, or at least easily and cheaply